DeJahn Bell
Creative Technologist · Food4Thoth

DeJahn Bell

Designer, builder, and shipper of interactive software systems — web, games, audio tools, mobile apps.

Self-taught creative technologist. In under a year, designed and shipped a +482-page interactive web platform and four published Apple App Store apps — three games and one utility — across both Apple and Google ecosystems.

4
Published iOS Apps
3+1
Games + Utility
2
Platforms (iOS, Android Test)
482+
Web Pages Live
Featured · Apple App Store

Four shipped apps.
One development pipeline.

A complete portfolio of published mobile software — three original games and one utility — each with marketing landing pages and privacy policies hosted on Food4Thoth.com. All built and shipped solo.

𝟬𝟭$2.99

Neon Serpent Spiral

A Psychedelic Cosmic Adventure
Adventure iPhone 36 MB Offline · Privacy-First

A point-and-explore narrative adventure spanning ten surreal locations. The player is "a signal" navigating a broadcast that "is still transmitting." Sound is synthesized on-device. Full game included for a single price — no in-app purchases.

10 worlds · 10 NPCs · 25 musical mini-games · 6 branching endings · Karma & Weirdness tracking · Memory Fragment collectibles · Accessibility settings (CRT intensity, reduced motion, sound toggle)
𝟬𝟮$1.99

Pixel Quest: Retro Arcade Game

Dodge. Collect. Survive.
Casual iPhone · iPad 68.5 MB Premium Edition

The expanded paid edition built on the Terminal Game engine. Six handcrafted skins — each with its own characters, enemies, gems, power-up artwork, environment, and original music track. One price, everything included.

6 skins: Old School Bit, Neon Bit, New School Kid, Pixel Kid, Wizard, Shadow Wizard · 5 power-ups: Speed, Invincible, 2X Score, Heart, Eliminator · Easy/Normal/Hard · per-skin high scores · haptic feedback · adaptive iPhone/iPad layout
𝟬𝟯FREE

Terminal Game

Retro Arcade — the original
Free Casual iPhone · iPad 39.4 MB Genesis Project

The free original — and the genesis of the entire mobile catalog. Began as a Python curses terminal prototype, ported to HTML5 Canvas, then to iOS. Designed for quick sessions, clean controls, and "one-more-round" energy.

Updated controls: 8-direction swipe + tap-to-move, continuous movement, larger D-pad · power-ups (speed, invincibility, 2X) · top-5 score persistence · retro chiptune soundtrack · fully offline
𝟬𝟰FREE

Glo-CALCULATO

Rainbow Scientific Calculator — practical, useful, and a little joyful
Free Utility iPhone 32.9 MB Cross-Platform

A fully functional scientific calculator wrapped in a continuously rotating rainbow glow. Began as a visual concept on Food4Thoth, iterated through multiple web refinements, then matured into a complete utility — now live on the Apple App Store and in active Google Play closed test.

Math functions: sin, cos, tan, log, ln, √, exponents, π, e, parentheses, full arithmetic · DEG/RAD modes · scrollable history with tap-to-reuse · copy-to-clipboard · haptic feedback · zero ads · zero subscriptions · zero accounts · all calculations stay on-device
Project Arcs · Three Throughlines

Every shipped app traces back
to an earlier prototype.

The Apple App Store catalog isn't a set of one-off projects. Each title is the production milestone of a longer arc that began on the web — concept, iteration, refinement, and finally a packaged, distributable product.

From Python Terminal to Pixel Quest

A repeatable production pipeline, proven by a free release and its premium successor.

The longest arc in the catalog. What started as a Python curses script in a terminal — moving a player, dodging enemies, collecting dots — became a Canvas web port, a series of themed sprite variants, a TestFlight beta, the free Terminal Game on the App Store, and finally Pixel Quest, the expanded paid edition with six handcrafted skins and per-skin music.

  1. Step 01 · Terminal Origin
    Python curses prototype
    Player, enemies, collectibles, real-time scoring, difficulty scaling — all in the terminal.
  2. Step 02 · Web Port
    HTML5 Canvas + JavaScript engine
    Game loop via requestAnimationFrame; unified touch / click / keyboard controls; AABB collision system.
  3. Step 03 · Themed Variants
    Sprite-based re-skins on Food4Thoth.com
    NewSchool Kid, NewSchool Wizard — proving the engine could host multiple aesthetic identities without a rewrite.
  4. Step 04 · Beta Track
    TestFlight closed beta
    Real-device feedback, App Store submission process, code-signing pipeline.
  5. Step 05 · First Ship
    Terminal Game launches free on Apple App Store
    39.4 MB, iPhone + iPad, fully offline, privacy-first, retro chiptune soundtrack.
  6. Step 06 · Premium Edition
    Pixel Quest ships at $1.99 with 6 full skins
    Each skin a complete visual + audio identity. Five power-ups, three difficulties, per-skin high scores, haptic feedback. The same engine — refined, expanded, monetized.
Outcome

One toolchain, two shipped products, two price points (free + paid), one learning loop that now repeats reliably. The pipeline is the asset.

From Web Comics to Neon Serpent Spiral

A narrative practice that began on the page and ended in a six-ending shipped adventure.

This arc traces a single creative throughline: the patient development of a narrative design language. It started with browser-native comics and scroll-driven story pages, matured into a 122-node branching Choose Your Own Adventure system with stat tracking and 30+ unique endings, and culminated in Neon Serpent Spiral — a published iOS adventure with ten worlds, ten NPCs, twenty-five musical mini-games, and six branching endings driven by Karma and Weirdness scores.

  1. Step 01 · Web Comics
    Browser-native illustrated stories
    Trent's Storybook, Prayer Children's Fade — visual narrative pacing, scroll dramaturgy, image rhythm. Story as a web experience, not a port from print.
  2. Step 02 · Branching Engine
    122-node Choose Your Own Adventure system
    JavaScript object-graph state machine. Typewriter effect. Stat tracking (wisdom / courage / vision). 30+ unique endings. Recursive narrative architecture.
  3. Step 03 · World-Building Practice
    Tarot engines, oracle systems, ritual interfaces
    40+ tarot/oracle variants on Food4Thoth — design vocabulary for symbolic UI, dialogue tone, and reactive character logic.
  4. Step 04 · Mobile Adventure Ships
    Neon Serpent Spiral launches at $2.99 on Apple App Store
    10 surreal worlds (Breathing Bus Stop, Neon Marbled Desert, Checkerboard Dream Mall, Pirate Public Access TV, Ritual Arcade, Floating Garden, Motel of Broken Realities, Phosphorescent Memory Swamp, Digital Temple, Diner at the Edge of Everything). 10 NPCs. 25 musical mini-games. 6 branching endings. On-device sound synthesis. Full accessibility settings. Zero in-app purchases.
Outcome

Narrative skills built on the open web translate directly into a finished, sellable mobile adventure — proving that interactive storytelling, symbolic UI, and game logic can be developed as a single integrated practice.

Glo-CALCULATO: From Look to Useful

A calculator that began as an aesthetic and grew into a daily-driver utility across two platforms.

Glo-CALCULATO is the catalog's only utility — and its arc is the most disciplined. The project began as a visual concept on Food4Thoth: a calculator face wrapped in continuously rotating rainbow gradients with a hand-drawn smiley face. From that aesthetic seed, it was iterated through multiple web rounds — adding scientific functions, calculation history, DEG/RAD toggles, haptic feedback, copy-to-clipboard — until it became a fully functional tool people would actually use. It now ships on Apple's App Store and is in active Google Play closed test: the first cross-platform release in the catalog.

  1. Step 01 · Visual Concept
    Rainbow-glow calculator face on Food4Thoth.com
    Continuously rotating spectrum borders, swirly psychedelic background, hand-drawn smiley that fades on input and returns on AC. Look first — the "feel" was the original idea.
  2. Step 02 · Functional Math
    Standard arithmetic + scientific operators added
    sin, cos, tan, log, ln, √, exponents, π, e, parentheses. Real input parsing. Real expression evaluation. The aesthetic toy becomes a tool.
  3. Step 03 · Iteration & Refinement
    Multiple updates and upgrades on the web
    DEG/RAD toggle. Scrollable calculation history. Tap-to-reuse previous results. Copy-to-clipboard. Haptic feedback. Neon-green result display. Each round of feedback narrowed the gap between concept and a calculator someone might prefer.
  4. Step 04 · Apple App Store Release
    Glo-CALCULATO ships free on iPhone
    32.9 MB. Zero ads. Zero subscriptions. Zero accounts. No data collected, no network requests, no analytics SDKs. A serious tool with playful surface — the calculator you actually want to open.
  5. Step 05 · Cross-Platform Now
    Google Play closed test — Android expansion in progress
    10-tester closed-track group is active. Recruiting additional testers via email signup, Android device link, and web join link. First step into the second mobile ecosystem.
Why this matters

Glo-CALCULATO is the proof that the toolchain isn't only for games. The same pipeline that ships paid arcade titles can ship a clean, daily-use utility — and it can ship across platforms. It's the bridge from "creative tech experimenter" to "shipped software developer."

What I Bring

Capabilities

The skills behind the catalog — from prototype to App Store, from a single index.html to a complete production pipeline.

01 · Front-End

Interactive Web Engineering

HTML / CSS / vanilla JavaScript at scale. Canvas 2D, WebGL via Three.js, Web Audio API, Tone.js, Leaflet.js, responsive layouts, mobile touch input.

02 · Game Dev

Game Loops & Mechanics

requestAnimationFrame loops, AABB collision, difficulty scaling, sprite systems, themed re-skinning, escalating enemy patterns, score persistence.

03 · Audio

Real-Time Audio Systems

Web Audio synthesis, on-device sound generation, Tone.js sequencers, custom drum machines, frequency visualizers, music-reactive interfaces.

04 · Mobile

Mobile App Pipeline

TestFlight beta workflow, App Store submission, code signing, App Store optimization (titles, subtitles, categories, age ratings), privacy compliance.

05 · Narrative

Narrative & Content Systems

122-node branching engines, stat-tracking story logic, multi-ending architectures, web comics, dialogue systems, symbolic UI design.

06 · Cross-Platform

Two-Platform Distribution

Apple App Store (4 live releases) and Google Play (active closed test). Same engine, same toolchain, two ecosystems.

07 · AI-Assisted

AI-Augmented Workflow

Modern prompt-driven development as a force multiplier for architecture, debugging, refactoring, and rapid iteration. Direction, taste, and decomposition over autocomplete.

08 · Production

Solo Shipping Discipline

End-to-end ownership: idea → prototype → web build → polish → marketing page → privacy policy → store submission → public release.

Background

About

Self-taught. Solo. Shipped four apps in under a year.

DeJahn Bell is the creator and curator of Food4Thoth, a 482-page experimental web platform spanning interactive games, audio tools, branching narratives, tarot and oracle engines, civic maps, web comics, and WebGL portals.

Starting with no prior programming background, DeJahn built the entire platform — and four published Apple App Store apps — through relentless iteration and an AI-augmented workflow that emphasizes direction, taste, and the discipline of finishing.

The work spans creative-technical and practical-utility: a $2.99 surreal narrative adventure, a $1.99 retro arcade game, a free arcade original, and a free scientific calculator now in cross-platform release. Each app comes with its own marketing site and privacy policy hosted on Food4Thoth.com — every release is shipped end-to-end, solo.

Open to creative-technologist, front-end developer, indie game, and creative software roles — full-time, contract, or collaboration.

Get in touch

Looking for someone who ships?

Open to creative technologist, front-end, indie game, and creative software roles. Available for full-time, contract, and collaborative work. Also recruiting Google Play testers for Glo-CALCULATO — email me if you'd like to join.