Creative Technologist · Front-End Developer · App Creator

Shipped apps. Interactive systems. Creative technology.

I built Food4Thoth from an experimental web platform into a public product ecosystem: three Apple App Store games, one free utility app, and a 482+ page archive of games, symbolic systems, story engines, maps, sound tools, and immersive web experiences.

4 Apple App Store Apps 482+ Published Pages Games + Utility Tools HTML · CSS · JavaScript · Canvas

Professional Profile

Clear business-facing summary for employers, collaborators, clients, and portfolio reviewers.

I am a self-taught creative technologist and front-end developer with a shipped portfolio of public-facing apps, interactive web experiences, games, and utility tools. I specialize in transforming rough concepts into working prototypes, refining them into polished products, and publishing them for real users.

My work combines HTML, CSS, JavaScript, Canvas-based game systems, mobile-first interface design, audio interaction, storytelling systems, symbolic tools, and product launch materials. The strongest professional through-line is practical completion: I build, test, document, package, and ship.

Shipped App Portfolio

Two paid games, one free game, and one free utility app — built as a solo creator and published publicly.

Neon Serpent Spiral

Psychedelic point-and-explore adventure game that carries Food4Thoth’s web comics, surreal storytelling, choose-your-own-adventure systems, and musical experiments into a finished commercial iOS release.

  • 10 surreal neon worlds and 10 cosmic NPCs.
  • 25 musical minigames, Memory Fragments, artifacts, Karma, and Weirdness tracking.
  • Six endings based on exploration and player behavior.
  • Offline-first design with accessibility controls for sound, motion, CRT, and psychedelic intensity.

Pixel Quest: Retro Arcade Game

Premium expanded edition built from the Terminal Game arcade architecture. Pixel Quest turns a free prototype engine into a more complete commercial product with deeper content, replay value, skins, power-ups, difficulty modes, and per-skin audio.

  • Six handcrafted skins: Old School Bit, Neon Bit, New School Kid, Pixel Kid, Wizard, Shadow Wizard.
  • Five power-ups: Speed, Invincible, 2X Score, Heart, and Eliminator.
  • Per-skin high scores, original music, haptics, and adaptive mobile layout.
  • Clear product ladder from free original to paid premium edition.

Terminal Game

Free Game

The origin project for the Food4Thoth app pipeline. Terminal Game began as a Python terminal experiment, became an HTML5 Canvas web game, and then shipped as a free iOS arcade app.

  • Prototype-to-product arc: Python terminal → Canvas web game → App Store release.
  • 8-direction movement, tap-to-move, swipe controls, D-pad controls, and continuous movement.
  • Power-ups, background music, sound effects, scoring, and quick replay loops.
  • Foundation engine for Pixel Quest’s premium expanded edition.

Glo-CALCULATO

Free Utility

Practical scientific calculator utility with a colorful Food4Thoth identity. Glo-CALCULATO proves the development pipeline can produce useful everyday software as well as games.

  • Scientific functions: sin, cos, tan, log, ln, square root, exponents, π, e, and parentheses.
  • DEG/RAD mode, scrollable history, tap-to-reuse, copy-to-clipboard, and haptic feedback.
  • Animated rainbow glow interface with friendly smiley-face launch interaction.
  • Free, privacy-forward utility with no ads, accounts, subscriptions, or in-app purchases.

Case Studies

Professional framing for the strongest project arcs.

Case Study 01

Terminal Game → Pixel Quest

Developed a retro arcade game from Python terminal prototype to Canvas web game to App Store release, then expanded the core engine into a paid premium edition with skins, power-ups, haptics, music, and difficulty scaling.

Case Study 02

Story Comics → Neon Serpent Spiral

Converted experimental web storytelling, comic-style scenes, surreal characters, and choose-your-own-adventure design into a paid iOS adventure game with worlds, NPCs, collectibles, minigames, stats, and multiple endings.

Case Study 03

Visual Concept → Glo-CALCULATO

Transformed a playful rainbow-glow calculator concept into a practical scientific utility app with real math functions, calculation history, DEG/RAD mode, clipboard support, haptics, and polished UI.

Development Arc

A repeatable solo pipeline from experiment to published product.

Phase 01

Prototype and Learn

Started with small code experiments, terminal games, browser sketches, interactive pages, and rapid AI-assisted learning loops.

Phase 02

Build Web Versions

Converted concepts into HTML, CSS, JavaScript, Canvas, audio tools, web comics, story systems, maps, and symbolic interfaces on Food4Thoth.com.

Phase 03

Optimize for Mobile

Refined touch controls, responsive layouts, audio behavior, accessibility options, replay loops, UI states, and phone-first interaction patterns.

Phase 04

Package and Test

Prepared apps for TestFlight, App Store Connect, mobile packaging, screenshots, privacy disclosures, support pages, and marketing pages.

Phase 05

Publish and Iterate

Released four Apple App Store apps and continued refining features, product positioning, privacy-first messaging, and cross-platform Android testing.

Technical Skills

Skills demonstrated through shipped, public-facing work.

Front-End Development

HTML, CSS, JavaScript, responsive layouts, UI states, animations, accessibility-minded interfaces.

Canvas Games

Game loops, movement, collision detection, scoring, power-ups, enemy behavior, difficulty scaling.

Mobile Product Work

iOS packaging, TestFlight, App Store Connect, privacy pages, marketing pages, release copy, screenshots.

Interactive Storytelling

Branching narratives, web comics, worldbuilding, NPC dialogue, collectibles, replayable endings.

Utility App Design

Scientific calculator logic, calculation history, clipboard support, haptics, DEG/RAD mode, practical UX.

Creative Systems

Tarot/oracle tools, symbolic systems, interactive maps, sound tools, psychedelic interfaces, galleries.

Product Positioning

Free vs. paid strategy, app descriptions, privacy-first messaging, launch pages, portfolio case studies.

Rapid Learning

Self-directed development, AI-assisted debugging, iterative prototyping, shipping under constraint.

Resume-Ready Experience

Copy-and-paste language for resumes, Indeed, LinkedIn, proposals, and job applications.

Professional Summary

Creative Technologist and Front-End Developer with a shipped portfolio of four Apple App Store apps and a 482+ page interactive web platform. Experienced in HTML, CSS, JavaScript, Canvas-based games, responsive UI, audio-reactive tools, symbolic systems, interactive storytelling, mobile app packaging, privacy/marketing page creation, and App Store release workflows.

Experience Bullets

  • Built and shipped four Apple App Store apps as an independent developer, including three games and one free utility app.
  • Developed Terminal Game from Python terminal prototype to HTML5 Canvas web game to published iOS release.
  • Expanded Terminal Game into Pixel Quest, a paid premium arcade game with skins, power-ups, per-skin music, difficulty modes, and haptics.
  • Designed and published Neon Serpent Spiral, a paid psychedelic adventure game with 10 worlds, 10 NPCs, 25 musical minigames, collectibles, and six endings.
  • Created Glo-CALCULATO, a free scientific calculator utility with trig/log functions, DEG/RAD mode, history, haptics, and clipboard support.
  • Built a 482+ page creative technology platform with games, tools, story engines, maps, web comics, and symbolic systems.
  • Created marketing pages, privacy policies, launch copy, and App Store materials for multiple apps.

“I do not only study code — I finish and ship things.”

Built from rough concepts into public apps, portfolio systems, and usable interactive products.

Available for creative tech, front-end, app, web, and interactive media work.

Open to freelance projects, junior/front-end roles, creative technology collaborations, app support, digital production, web experiences, game prototypes, and portfolio/product development.